Add Mastering Spells in Tower Rush
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Mastering-Spells-in-Tower-Rush.md
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<br>A perfectly timed spell can completely dismantle an unstoppable push or secure a victory in the final seconds of a match.<br>
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<br>Unlike troops, which can be distracted or kited, direct damage spells provide guaranteed, unavoidable value.<br>
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Mastering Cheap Magic
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<br>Light spells, typically costing one to three energy, are the primary tools for dealing with cheap swarm units.<br>
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<br>A well-placed snowball can push a defending unit out of range, allowing your attacker to lock onto the tower instead.<br>
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Maximize your value.If an inferno tower locks onto your giant, zap it to reset the damage beam.A deck without cheap removal will be destroyed by bait strategies.
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The Heavy Spells: Destruction and Value
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<br>If your opponent places a musketeer and a cannon directly next to their princess tower, a fireball provides insane value.<br>
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<br>Heavy spells are also the ultimate tie-breakers in sudden death; if a tower is low, you can bypass all defenses to destroy it.<br>
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Spell TypeOptimal PlayFireball / PoisonDamaging the tower while killing a defending wizardRocket / LightningBypassing all defenses completely
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Spell Selection
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<br>A slow Golem deck requires Lightning to instantly remove defensive Inferno Towers that threaten the tank.<br>
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<br>Magic is a precise science in the arena; treat it with the respect it deserves.<br>
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